最近在做一个项目,需要用到列表倒计时功能,捣鼓半天终于弄了出来,在安卓中实现这个效果需要用到Countdowntimer,通过这个类的使用,不仅可以实现倒计时的效果,还可以完美解决在实现倒计时过程中的两个bug。

1.内存问题
2.由于recyclerview的item复用导致不同条目的时间错乱

首先看下实现的最终效果

如何显示列表我相信大家都会,这里我只附上和倒计时功能实现的adapter类。

public class ClockAdapter extends RecyclerView.Adapter<ClockAdapter.ClockViewHolder> {
 private SparseArray<CountDownTimer> countDownMap = new SparseArray<>();

 @Override
 public ClockViewHolder onCreateViewHolder(ViewGroup parent, int viewType) {
 View view = LayoutInflater.from(parent.getContext()).inflate(R.layout.item_rv, parent, false);

 return new ClockViewHolder(view);
 }
 /**
 * 清空资源
 */
 public void cancelAllTimers() {
 if (countDownMap == null) {
  return;
 }
 for (int i = 0,length = countDownMap.size(); i < length; i++) {
  CountDownTimer cdt = countDownMap.get(countDownMap.keyAt(i));
  if (cdt != null) {
  cdt.cancel();
  }
 }
 }

 @Override
 public void onBindViewHolder(final ClockViewHolder holder, int position) {
 long betweenDate;
 if (position == 0) {
  betweenDate= DateUtil.getLeftTime("2017-8-8 12:10:10");
 } else {
  betweenDate= DateUtil.getLeftTime("2017-8-9 15:10:10");
 }

 if (holder.countDownTimer != null) {
  holder.countDownTimer.cancel();
 }

 if (betweenDate > 0) {
  holder.countDownTimer = new CountDownTimer(betweenDate, 1000) {
  public void onTick(long millisUntilFinished) {
   millisUntilFinished = millisUntilFinished / 1000;
   int hours = (int) (millisUntilFinished / (60 * 60));
   int leftSeconds = (int) (millisUntilFinished % (60 * 60));
   int minutes = leftSeconds / 60;
   int seconds = leftSeconds % 60;

   final StringBuffer sBuffer = new StringBuffer();
   sBuffer.append(addZeroPrefix(hours));
   sBuffer.append(":");
   sBuffer.append(addZeroPrefix(minutes));
   sBuffer.append(":");
   sBuffer.append(addZeroPrefix(seconds));
   holder.clock.setText(sBuffer.toString());
  }
  public void onFinish() {
//   时间结束后进行相应逻辑处理
  }
  }.start();
  countDownMap.put(holder.clock.hashCode(), holder.countDownTimer);
 } else {
//  时间结束 进行相应逻辑处理
 }


 }

 @Override
 public int getItemCount() {
 return 25;
 }

 class ClockViewHolder extends RecyclerView.ViewHolder {

 TextView clock;
 CountDownTimer countDownTimer;

 public ClockViewHolder(View itemView) {
  super(itemView);
  clock = (TextView) itemView.findViewById(R.id.clock);
 }
 }
}

其中cancelAllTimer()这个方法解决了内存的问题,通过这行代码,将item的hashcode作为key设入SparseArray中,这样在cancelAllTimer方法中可以一个一个取出来进行倒计时取消操作。

countDownMap.put(holder.clock.hashCode(),holder.countDownTimer);

接着通过下面这行代码新建一个CountDownTimer类

holder.countDownTimer = new CountDownTimer(betweenDate, 1000) {
 public void onTick(long millisUntilFinished) {
 millisUntilFinished = millisUntilFinished / 1000;
 int hours = (int) (millisUntilFinished / (60 * 60));
 int leftSeconds = (int) (millisUntilFinished % (60 * 60));
 int minutes = leftSeconds / 60;
 int seconds = leftSeconds % 60;
 final StringBuffer sBuffer = new StringBuffer();
 sBuffer.append(addZeroPrefix(hours));
 sBuffer.append(":")  sBuffer.append(addZeroPrefix(minutes));
   sBuffer.append(":");
   sBuffer.append(addZeroPrefix(seconds));
   holder.clock.setText(sBuffer.toString());
}
public void onFinish() {
// 时间结束后进行相应逻辑处理
}
}.start();

分析它的源码

public CountDownTimer(long millisInFuture, long countDownInterval) {
 mMillisInFuture = millisInFuture;
 mCountdownInterval = countDownInterval;
 }

从中可以很清楚的看出,设置了两个值,第一个是倒计时结束时间,第二个是刷新时间的间隔时间。
然后通过start方法进行启动,接着看下start方法中进行的处理

public synchronized final CountDownTimer start() {
 mCancelled = false;
 if (mMillisInFuture <= 0) {
  onFinish();
  return this;
 }
 mStopTimeInFuture = SystemClock.elapsedRealtime() + mMillisInFuture;
 mHandler.sendMessage(mHandler.obtainMessage(MSG));
 return this;
 }

源码中,当倒计时截止时间小于等0时也就是倒计时结束时,调用了onFinish方法,若时间还未结束,则通过handler的异步消息机制,将消息进行发出,通过一整个流程,最终方法会走到handler的handleMessage方法中,如果有不熟悉这个异步流程的伙伴,可以去看我以前写的一篇异步消息机制的文章 android异步消息机制,源码层面彻底解析。好了,接下来就来看看handler的handleMessage方法。

private Handler mHandler = new Handler() {

 @Override
 public void handleMessage(Message msg) {

 synchronized (CountDownTimer.this) {
 if (mCancelled) {
  return;
 }

 final long millisLeft = mStopTimeInFuture - SystemClock.elapsedRealtime();

 if (millisLeft <= 0) {
  onFinish();
 } else if (millisLeft < mCountdownInterval) {
 // no tick, just delay until done
 sendMessageDelayed(obtainMessage(MSG), millisLeft);
 } else {
long lastTickStart=SystemClock.elapsedRealtime();
  onTick(millisLeft);
 // take into account user's onTick taking time to execute
 long delay = lastTickStart + mCountdownInterval - SystemClock.elapsedRealtime();

// special case: user's onTick took more than interval to
// complete, skip to next interval
 while (delay < 0) delay += mCountdownInterval;
 sendMessageDelayed(obtainMessage(MSG), delay);
  }
  }
 }
 };

相信这段源码还是很通熟易懂,首先计算出剩余时间,如果剩余时间小于刷新时间,就发送一条延时消息直到时间结束,如果剩余时间大于刷新时间就调用onTick(millisLeft)方法,这个方法在我们创建CountDownTimer类时就进行过重写,在里面就可以写我们倒计时展示的具体逻辑了。至此整个流程结束。